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Light up(Evil) https://gridpuzzle.com/lightup/2yqv5

Latest score list for #2yqv5

ma
magento a second ago
3'21''
fa
farmstand 9 minutes ago
15'46''
Pr
Prestashop 7 minutes ago
12'13''
he
healthcare 45 minutes ago
8'50''
gu
guest 35 minutes ago
6'13''
an
anonymous an hour ago
19'2''
Wi
William an hour ago
8'53''
wa
warranty an hour ago
3'32''
re
recovery 58 minutes ago
5'25''
yo
youtube an hour ago
12'51''

Latest score list for Light up

se
semrush solved puzzle No#kx661;
18'3''
gu
guest solved puzzle No#812kx;
6'56''
Do
Donate solved puzzle No#e1v4g;
15'54''
gu
guest solved puzzle No#4e8me;
15'43''
ou
outsource solved puzzle No#nx0kw;
8'30''
re
realtor solved puzzle No#gp1r0;
16'33''
la
lawyer solved puzzle No#dgrm7;
5'46''
ch
chocolate solved puzzle No#nx0kw;
19'0''
Ma
Mason solved puzzle No#gp1r0;
4'40''
an
anonymous solved puzzle No#82yxx;
3'54''

How to play Light up

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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