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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/05n68

Latest score list for #05n68

El
Electricity a second ago
10'58''
li
lightroom 16 minutes ago
16'51''
Fi
Fitness 23 minutes ago
16'40''
cr
crackstreams 24 minutes ago
16'36''
re
relief 15 minutes ago
14'43''
he
healthcare an hour ago
11'58''
re
restoration an hour ago
15'20''
Sh
Shopify an hour ago
18'12''
Lo
Logan an hour ago
10'58''
re
repair 2 hours ago
19'53''

Latest score list for Mirror Akari

gu
guest solved puzzle No#mk1gr;
5'6''
an
anonymous solved puzzle No#mky8r;
8'50''
pr
programs solved puzzle No#mkrv2;
18'15''
do
doctors solved puzzle No#g68wv;
13'18''
pr
programs solved puzzle No#mkrv2;
13'23''
Fi
Fitness solved puzzle No#wm87k;
8'21''
Lo
Logan solved puzzle No#wm87k;
8'10''
gu
guest solved puzzle No#wm87k;
16'55''
be
betmgm solved puzzle No#w64ne;
8'14''
gu
guest solved puzzle No#mk1gr;
16'19''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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