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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/05n68

Latest score list for #05n68

gu
guest a second ago
18'26''
an
anonymous 9 minutes ago
15'27''
Ol
Oliver 19 minutes ago
15'56''
gu
guest 29 minutes ago
4'38''
br
brother 24 minutes ago
9'40''
an
anonymous an hour ago
9'50''
fi
finance an hour ago
16'12''
an
anonymous an hour ago
9'43''
gu
guest 2 hours ago
9'9''
an
anonymous 2 hours ago
9'2''

Latest score list for Mirror Akari

Ch
Charlotte solved puzzle No#qk4vv;
15'45''
an
anonymous solved puzzle No#denmp;
17'51''
re
restoration solved puzzle No#w667e;
17'47''
an
anonymous solved puzzle No#277dd;
17'29''
Pr
Prestashop solved puzzle No#w667e;
11'12''
Ol
Oliver solved puzzle No#0gqz1;
4'5''
la
lawyer solved puzzle No#mkj0r;
12'59''
br
brother solved puzzle No#11nrd;
19'6''
an
anonymous solved puzzle No#nk669;
18'18''
an
anonymous solved puzzle No#nk6ww;
9'9''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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