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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/0kmr2

Latest score list for #0kmr2

re
recovery a second ago
12'42''
gu
guest 9 minutes ago
11'18''
an
anonymous 16 minutes ago
8'57''
gu
guest 39 minutes ago
16'28''
da
damage 24 minutes ago
16'16''
an
anonymous 40 minutes ago
16'33''
st
stock price an hour ago
7'58''
in
intergration an hour ago
13'7''
so
social 2 hours ago
5'35''
de
degree 2 hours ago
6'22''

Latest score list for Mirror Akari

Wi
William solved puzzle No#lmkpr;
17'5''
fi
fishing solved puzzle No#odw02;
3'29''
El
Electricity solved puzzle No#l4jnp;
9'11''
an
anonymous solved puzzle No#3n8r5;
14'16''
At
Attorney solved puzzle No#316z6;
13'50''
fr
freelance solved puzzle No#l5jm9;
4'16''
se
sell cash solved puzzle No#3jnk9;
15'42''
an
anonymous solved puzzle No#okm6q;
8'53''
gu
guest solved puzzle No#l956x;
17'54''
gu
guest solved puzzle No#lz0xm;
12'54''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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