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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/0xxww1

Latest score list for #0xxww1

an
anonymous a second ago
14'47''
So
Sophia 15 minutes ago
5'28''
te
teriyaki 39 minutes ago
3'23''
an
anonymous 22 minutes ago
14'34''
gu
guest 54 minutes ago
19'17''
an
anonymous 38 minutes ago
14'12''
la
lawyer an hour ago
9'24''
te
technology an hour ago
18'34''
Pa
Paintless 2 hours ago
19'0''
Is
Isabella an hour ago
19'29''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#6wdgr;
13'53''
re
recovery solved puzzle No#gqmq0;
8'3''
gu
guest solved puzzle No#ddpyv;
8'2''
in
insurance solved puzzle No#gq6qm;
12'47''
an
anonymous solved puzzle No#2k798;
18'9''
sp
specialist solved puzzle No#qyny2;
4'23''
an
anonymous solved puzzle No#xpepp;
6'49''
an
anonymous solved puzzle No#2k798;
8'26''
so
software solved puzzle No#rwev4;
17'2''
El
Elijah solved puzzle No#59879;
15'52''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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