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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/my8y2

Latest score list for #my8y2

an
anonymous a second ago
12'30''
re
refinancing 17 minutes ago
11'8''
bu
business 37 minutes ago
10'15''
gu
guest 12 minutes ago
9'51''
su
sundays dog 31 minutes ago
7'51''
me
medical 52 minutes ago
13'21''
an
anonymous an hour ago
12'0''
an
anonymous an hour ago
16'22''
Ch
Charlotte an hour ago
16'22''
la
lawyer 2 hours ago
17'41''

Latest score list for Mirror Akari

Mi
Mia solved puzzle No#gmjv4;
4'47''
Pa
Paintless solved puzzle No#mek2q;
5'36''
so
software solved puzzle No#gmjv4;
13'33''
an
anonymous solved puzzle No#q1q7e;
17'41''
fr
freelance solved puzzle No#gmpe1;
17'34''
an
anonymous solved puzzle No#krx6m;
13'6''
re
repair solved puzzle No#q14xg;
19'49''
Pa
Paintless solved puzzle No#q1q7e;
17'39''
sh
shopping solved puzzle No#rq044;
9'58''
ou
outsource solved puzzle No#mek2q;
17'9''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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