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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/pnn8qv

Latest score list for #pnn8qv

an
anonymous sekunti sitten
11'25''
be
beauty 12 minuuttia sitten
10'17''
Re
Rehab 20 minuuttia sitten
6'33''
wo
workforce 39 minuuttia sitten
7'58''
se
sell cash 54 minuuttia sitten
16'19''
an
anonymous tunti sitten
14'8''
an
anonymous tunti sitten
4'13''
yo
youtube tunti sitten
4'53''
Do
Donate tunti sitten
15'37''
an
anonymous 2 tuntia sitten
5'5''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#pnnkjj;
3'49''
an
anonymous solved puzzle No#v00e0k;
12'18''
gu
guest solved puzzle No#4nnqze;
18'15''
ma
masters solved puzzle No#pnnkjj;
5'52''
Ab
Abigail solved puzzle No#4nnqze;
4'22''
gu
guest solved puzzle No#7ppgpk;
10'1''
La
Lawsuit solved puzzle No#v0026d;
4'31''
gu
guest solved puzzle No#4nnvj8;
6'21''
gu
guest solved puzzle No#mnnvkr;
14'59''
Re
Rehab solved puzzle No#jeev45;
13'33''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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