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Mirror Akari(Expert) https://gridpuzzle.com/mirror-akari/pnr9j0

Latest score list for #pnr9j0

Co
Conference a second ago
9'30''
mo
motivation 4 minutes ago
5'33''
an
anonymous 17 minutes ago
11'39''
an
anonymous 33 minutes ago
6'41''
an
anonymous 22 minutes ago
3'35''
gu
guest 37 minutes ago
9'16''
mo
motivation an hour ago
17'34''
re
recovery 2 hours ago
16'37''
gu
guest an hour ago
14'3''
an
anonymous 57 minutes ago
19'31''

Latest score list for Mirror Akari

Ur
Urgent solved puzzle No#je1je;
16'16''
gu
guest solved puzzle No#jerz1;
8'35''
an
anonymous solved puzzle No#zv9jr;
12'29''
Be
Benjamin solved puzzle No#82v0k;
13'27''
an
anonymous solved puzzle No#mnxmz;
13'52''
In
Internet solved puzzle No#zv9jr;
15'48''
Do
Donate solved puzzle No#21r1d;
10'35''
gu
guest solved puzzle No#561nr;
15'26''
an
anonymous solved puzzle No#jegwy;
10'59''
wa
warranty solved puzzle No#561nr;
15'8''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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