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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/08dww

Latest score list for #08dww

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chocolate a second ago
19'52''
me
medical 3 minutes ago
15'57''
be
betting 6 minutes ago
12'56''
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premium 28 minutes ago
4'40''
Li
Liam 33 minutes ago
14'52''
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Prestashop an hour ago
10'49''
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Lawsuit an hour ago
8'50''
an
anonymous 2 hours ago
7'31''
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Urgent 58 minutes ago
14'9''
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guest 2 hours ago
9'46''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

re
restoration solved puzzle No#8zzj5;
8'6''
an
anonymous solved puzzle No#8zzj5;
15'32''
ma
masters solved puzzle No#7r6q4;
18'10''
su
sundays dog solved puzzle No#r8q4j;
11'25''
an
anonymous solved puzzle No#8zzj5;
7'50''
re
realtor solved puzzle No#8z68k;
19'47''
gu
guest solved puzzle No#v8g5y;
4'29''
mo
mortgage solved puzzle No#8zzj5;
14'27''
an
anonymous solved puzzle No#jnnk4;
13'4''
gu
guest solved puzzle No#jnk4e;
14'18''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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