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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/08z9g

Latest score list for #08z9g

an
anonymous a second ago
12'46''
be
beauty 9 minutes ago
5'1''
Ja
James 20 minutes ago
10'46''
me
medical 21 minutes ago
19'41''
ph
phone 39 minutes ago
7'48''
su
sundays dog an hour ago
9'43''
Sh
Shopify an hour ago
11'36''
gu
guest an hour ago
4'45''
se
sell cash 2 hours ago
8'48''
bu
business 2 hours ago
10'12''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#20x8z;
9'48''
gu
guest solved puzzle No#yvz51;
11'6''
Do
Donate solved puzzle No#qz672;
17'52''
Ch
Charlotte solved puzzle No#dmnq0;
15'54''
mo
motivation solved puzzle No#20x1z;
9'21''
gu
guest solved puzzle No#x8jr8;
12'42''
te
technology solved puzzle No#x8jr8;
7'40''
te
technology solved puzzle No#5w7xr;
5'27''
In
Investing solved puzzle No#jn159;
19'13''
Cl
Classes solved puzzle No#6d2jx;
4'6''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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