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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/08z9g

Latest score list for #08z9g

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injury a second ago
7'45''
li
lightroom 11 minutes ago
10'11''
gu
guest 33 minutes ago
15'22''
an
anonymous 19 minutes ago
9'26''
gu
guest 55 minutes ago
18'53''
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guest an hour ago
4'39''
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guest 24 minutes ago
15'57''
cr
crackstreams 42 minutes ago
15'16''
an
anonymous 2 hours ago
13'21''
gu
guest an hour ago
12'50''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

pr
programs solved puzzle No#4ww24;
18'38''
Wo
Workers solved puzzle No#jeme9;
6'47''
an
anonymous solved puzzle No#n2pjx;
7'9''
my
myloancare solved puzzle No#n2pjx;
18'55''
gu
guest solved puzzle No#n2pjx;
11'51''
gu
guest solved puzzle No#0x5jr;
15'15''
do
doctors solved puzzle No#dnzep;
5'56''
an
anonymous solved puzzle No#dnzep;
4'33''
an
anonymous solved puzzle No#5kn78;
6'8''
an
anonymous solved puzzle No#jeme9;
11'45''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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