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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/16ym6

Latest score list for #16ym6

be
betting een seconde geleden
16'30''
de
degree 7 minuten geleden
3'57''
gu
guest 28 minuten geleden
6'56''
gu
guest 58 minuten geleden
18'4''
an
anonymous een uur geleden
8'1''
At
Attorney 26 minuten geleden
19'35''
me
medical een uur geleden
9'23''
fa
family 59 minuten geleden
15'29''
an
anonymous 2 uur geleden
16'36''
Mi
Mia 2 uur geleden
12'30''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#yvmqk;
17'21''
gu
guest solved puzzle No#08m91;
18'50''
Av
Ava solved puzzle No#1yx8k;
8'31''
Lo
Logan solved puzzle No#mjyyw;
4'54''
Ja
Jacob solved puzzle No#y11wk;
16'32''
Lo
Loans solved puzzle No#y1ewn;
19'12''
mo
motivation solved puzzle No#ppqyr;
12'17''
pr
programs solved puzzle No#ppdpg;
19'54''
gu
guest solved puzzle No#ppqyr;
4'53''
gu
guest solved puzzle No#dmxzp;
13'48''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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