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Anti-Knight Hyper Consecutive Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/29e1d

Latest score list for #29e1d

re
repair a second ago
19'37''
gu
guest 13 minutes ago
15'34''
gu
guest 31 minutes ago
17'20''
an
anonymous 55 minutes ago
5'6''
an
anonymous an hour ago
12'44''
re
restoration 24 minutes ago
4'30''
gu
guest 55 minutes ago
16'22''
an
anonymous 37 minutes ago
5'3''
br
brother 40 minutes ago
8'31''
se
sell cash an hour ago
10'8''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#ekqng;
16'33''
Ol
Oliver solved puzzle No#yq8ek;
16'18''
Ab
Abigail solved puzzle No#56yk8;
6'45''
an
anonymous solved puzzle No#6n865;
12'36''
Ho
Hosting solved puzzle No#8w2p5;
13'5''
gu
guest solved puzzle No#7pqk9;
4'5''
an
anonymous solved puzzle No#ekqng;
13'20''
be
betmgm solved puzzle No#dn9xp;
7'31''
an
anonymous solved puzzle No#k8882;
10'20''
gu
guest solved puzzle No#dn9xp;
9'38''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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