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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/6n66j

Latest score list for #6n66j

Au
Automotive il y a une seconde
3'29''
an
anonymous il y a 7 minutes
12'13''
ma
majority il y a 30 minutes
10'4''
an
anonymous il y a 55 minutes
11'53''
re
restoration il y a 42 minutes
6'20''
cr
crackstreams il y a 24 minutes
14'36''
No
Noah il y a 38 minutes
5'3''
Ha
Hail car il y a 59 minutes
16'51''
Ol
Olivia il y a 2 heures
7'31''
Ja
James il y a 2 heures
14'37''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#weexy;
4'33''
fr
freelance solved puzzle No#je7jy;
5'12''
Av
Ava solved puzzle No#82842;
7'6''
in
intergration solved puzzle No#82842;
15'18''
gu
guest solved puzzle No#4ww24;
5'35''
At
Attorney solved puzzle No#1nzjk;
9'13''
in
injury solved puzzle No#weexy;
10'48''
gu
guest solved puzzle No#weexy;
7'6''
mo
motivation solved puzzle No#eq2n4;
10'20''
gu
guest solved puzzle No#n299x;
14'21''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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