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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/gev04

Latest score list for #gev04

gu
guest a second ago
6'55''
an
anonymous 13 minutes ago
11'58''
Is
Isabella 8 minutes ago
10'52''
an
anonymous 48 minutes ago
7'44''
gu
guest 28 minutes ago
11'56''
be
betting an hour ago
6'43''
Lo
Logan 49 minutes ago
8'25''
fr
freelance an hour ago
12'46''
an
anonymous 2 hours ago
10'54''
ov
overtons 48 minutes ago
3'58''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Cl
Classes solved puzzle No#yvz51;
7'9''
gu
guest solved puzzle No#y1d6k;
7'19''
gu
guest solved puzzle No#y1d6k;
4'32''
gu
guest solved puzzle No#455qp;
13'57''
gu
guest solved puzzle No#6d2jx;
3'23''
In
Internet solved puzzle No#20x1z;
18'5''
gu
guest solved puzzle No#20x1z;
8'10''
re
refinancing solved puzzle No#ej4j2;
4'9''
Be
Benjamin solved puzzle No#y1gg6;
14'28''
te
teriyaki solved puzzle No#jn159;
11'10''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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