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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/l5v6w

Latest score list for #l5v6w

gu
guest för en sekund sedan
19'13''
in
insurance 13 minuter sedan
7'17''
El
Electricity 30 minuter sedan
13'33''
Be
Benjamin 22 minuter sedan
18'11''
pe
petrol 19 minuter sedan
4'6''
an
anonymous 47 minuter sedan
17'6''
se
settlements för en timme sedan
17'0''
Ur
Urgent 33 minuter sedan
14'9''
Wo
Workers 2 timmar sedan
19'28''
gu
guest för en timme sedan
6'58''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

re
relief solved puzzle No#zg80n;
8'23''
gu
guest solved puzzle No#5weq8;
4'46''
Wi
William solved puzzle No#5weq8;
16'12''
ph
phone solved puzzle No#jnnk4;
6'47''
Be
Benjamin solved puzzle No#8zzj5;
6'1''
be
betmgm solved puzzle No#5weq8;
16'53''
Ol
Olivia solved puzzle No#jnvdy;
14'40''
gu
guest solved puzzle No#8zzj5;
4'43''
We
Weight loss solved puzzle No#kngd1;
17'2''
re
recovery solved puzzle No#r8pgg;
14'57''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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