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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/l97x3

Latest score list for #l97x3

la
lawyer för en sekund sedan
11'51''
re
realtor 6 minuter sedan
19'22''
gu
guest 9 minuter sedan
12'38''
Au
Automotive 39 minuter sedan
3'49''
me
medical 52 minuter sedan
18'14''
an
anonymous för en timme sedan
19'14''
fr
freelance för en timme sedan
5'13''
Em
Emma 50 minuter sedan
12'32''
gu
guest för en timme sedan
5'7''
se
settlements 2 timmar sedan
12'20''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Ol
Olivia solved puzzle No#7pqk9;
16'37''
sa
sandwich solved puzzle No#7pqk9;
7'22''
Pa
Paintless solved puzzle No#1n140;
13'47''
So
Sophia solved puzzle No#gee24;
18'47''
Av
Ava solved puzzle No#1n140;
18'56''
an
anonymous solved puzzle No#6n865;
17'5''
Tr
Trading solved puzzle No#yq8ek;
9'31''
La
Lawsuit solved puzzle No#6n865;
17'33''
El
Elijah solved puzzle No#gee24;
14'5''
br
brother solved puzzle No#zvz5r;
14'42''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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