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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/lq4e9

Latest score list for #lq4e9

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anonymous a second ago
6'22''
gu
guest 3 minutes ago
16'12''
gu
guest 36 minutes ago
5'51''
gu
guest 17 minutes ago
17'18''
pe
petrol 14 minutes ago
15'58''
ou
outsource 34 minutes ago
14'56''
an
anonymous 56 minutes ago
7'11''
an
anonymous 29 minutes ago
15'54''
fa
family an hour ago
10'1''
an
anonymous 2 hours ago
17'22''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

re
relief solved puzzle No#zg80n;
8'23''
gu
guest solved puzzle No#5weq8;
4'46''
Wi
William solved puzzle No#5weq8;
16'12''
ph
phone solved puzzle No#jnnk4;
6'47''
Be
Benjamin solved puzzle No#8zzj5;
6'1''
be
betmgm solved puzzle No#5weq8;
16'53''
Ol
Olivia solved puzzle No#jnvdy;
14'40''
gu
guest solved puzzle No#8zzj5;
4'43''
We
Weight loss solved puzzle No#kngd1;
17'2''
re
recovery solved puzzle No#r8pgg;
14'57''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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