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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/w8780

Latest score list for #w8780

in
insurance a second ago
4'33''
an
anonymous 6 minutes ago
3'28''
mo
motivation 31 minutes ago
13'40''
an
anonymous 57 minutes ago
13'20''
gu
guest 28 minutes ago
12'19''
an
anonymous 35 minutes ago
14'33''
bl
blackboard 46 minutes ago
19'7''
ov
overtons 2 hours ago
9'55''
se
semrush an hour ago
18'17''
ou
outsource 2 hours ago
15'52''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#96gex;
16'41''
Au
Automotive solved puzzle No#96gex;
13'6''
st
stock price solved puzzle No#8zm6k;
19'26''
gu
guest solved puzzle No#455qp;
15'2''
Ev
Evelyn solved puzzle No#yvz51;
18'52''
ma
masters solved puzzle No#20x1z;
13'24''
Ja
Jacob solved puzzle No#y1d6k;
17'41''
me
medical solved puzzle No#96gex;
6'13''
an
anonymous solved puzzle No#v84jz;
8'3''
be
betmgm solved puzzle No#20x8z;
4'47''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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