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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/j8z94

Latest score list for #j8z94

an
anonymous a second ago
3'58''
Re
Rehab 8 minutes ago
11'36''
La
Lawyer 23 minutes ago
18'56''
Tr
Trading 10 minutes ago
12'47''
gu
guest 45 minutes ago
10'50''
gu
guest an hour ago
11'48''
gu
guest an hour ago
15'10''
an
anonymous 51 minutes ago
11'12''
an
anonymous an hour ago
4'47''
gu
guest 2 hours ago
19'32''

Latest score list for Anti-Knight Hyper Kropki Sudoku

gu
guest solved puzzle No#6dw2n;
3'28''
Cl
Claim solved puzzle No#dmv10;
9'54''
wo
workforce solved puzzle No#jnek1;
15'44''
an
anonymous solved puzzle No#gw1x4;
18'31''
Pa
Paintless solved puzzle No#96nvw;
17'47''
gu
guest solved puzzle No#jnek1;
10'24''
Tr
Trading solved puzzle No#v8v9d;
14'32''
La
Lawsuit solved puzzle No#45r8g;
4'4''
gu
guest solved puzzle No#knw94;
17'38''
an
anonymous solved puzzle No#jnek1;
4'14''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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