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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/372z1

Latest score list for #372z1

gu
guest il y a une seconde
18'21''
Re
Recovery il y a 3 minutes
10'4''
re
recovery il y a 31 minutes
10'48''
fr
freelance il y a 55 minutes
5'48''
an
anonymous il y a 54 minutes
10'43''
an
anonymous il y a 49 minutes
12'24''
gu
guest il y a une heure
15'11''
an
anonymous il y a 2 heures
7'33''
gu
guest il y a 32 minutes
14'49''
an
anonymous il y a une heure
19'20''

Latest score list for Anti-knight Hyper Rossini Sudoku

st
stock price solved puzzle No#1n7j6;
17'17''
gu
guest solved puzzle No#0x9dg;
13'25''
Wo
Workers solved puzzle No#7pxp9;
5'58''
gu
guest solved puzzle No#6n8z5;
12'44''
an
anonymous solved puzzle No#wrg80;
11'22''
gu
guest solved puzzle No#82m04;
5'1''
At
Attorney solved puzzle No#qmk1v;
12'33''
sp
specialist solved puzzle No#qmk1v;
12'34''
Lo
Loans solved puzzle No#1ngmk;
15'9''
Re
Recovery solved puzzle No#wr6qe;
13'25''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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