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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/l8gvx

Latest score list for #l8gvx

re
repair il y a une seconde
9'45''
ma
makeup il y a 17 minutes
14'31''
ma
majority il y a 35 minutes
13'11''
la
lawyer il y a 18 minutes
14'10''
Wi
William il y a 33 minutes
12'46''
an
anonymous il y a une heure
11'56''
Pr
Prestashop il y a 55 minutes
9'36''
ma
make money il y a 37 minutes
16'48''
gu
guest il y a une heure
12'58''
gu
guest il y a une heure
4'44''

Latest score list for Anti-knight Hyper Rossini Sudoku

br
brother solved puzzle No#21e9y;
15'39''
te
teriyaki solved puzzle No#6ngd5;
11'55''
gu
guest solved puzzle No#4n405;
8'32''
wa
warranty solved puzzle No#9wpjx;
5'42''
an
anonymous solved puzzle No#9wpqw;
6'36''
Pr
Prestashop solved puzzle No#dn9qv;
12'14''
an
anonymous solved puzzle No#9wpjx;
3'31''
Re
Recovery solved puzzle No#9wpqw;
10'32''
So
Sophia solved puzzle No#qm70g;
18'34''
ov
overtons solved puzzle No#9wpqw;
11'55''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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