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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/lp20v

Latest score list for #lp20v

da
damage vor einer Sekunde
12'37''
gu
guest vor 13 Minuten
7'29''
an
anonymous vor 21 Minuten
4'56''
an
anonymous vor 16 Minuten
15'20''
Ho
Hosting vor 31 Minuten
10'33''
an
anonymous vor einer Stunde
16'45''
gu
guest vor einer Stunde
11'24''
an
anonymous vor einer Stunde
14'18''
an
anonymous vor 2 Stunden
17'41''
re
repair vor einer Stunde
10'47''

Latest score list for Anti-knight Hyper Rossini Sudoku

Lo
Loans solved puzzle No#3ene7;
13'16''
bl
blackboard solved puzzle No#lxg51;
9'48''
an
anonymous solved puzzle No#o68rn;
18'39''
an
anonymous solved puzzle No#3n2qr;
10'53''
bl
blackboard solved puzzle No#3n2qr;
11'23''
an
anonymous solved puzzle No#oy1e9;
18'15''
an
anonymous solved puzzle No#oyxzp;
9'0''
se
settlements solved puzzle No#l5z5r;
16'25''
mo
motivation solved puzzle No#l2k29;
15'15''
Bi
Bitcoin solved puzzle No#l5z5r;
17'18''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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