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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/v08wk

Latest score list for #v08wk

Ur
Urgent il y a une seconde
19'15''
gu
guest il y a 8 minutes
8'47''
gu
guest il y a 21 minutes
6'54''
fr
freelance il y a 28 minutes
18'33''
gu
guest il y a 31 minutes
12'46''
Av
Ava il y a 43 minutes
4'29''
La
Lawsuit il y a 30 minutes
3'55''
bu
business il y a 2 heures
3'20''
Ol
Olivia il y a 56 minutes
4'38''
Av
Ava il y a 2 heures
12'23''

Latest score list for Anti-knight Hyper Rossini Sudoku

an
anonymous solved puzzle No#9wp4r;
12'54''
su
sundays dog solved puzzle No#yq446;
16'10''
Ja
James solved puzzle No#n2r89;
10'23''
st
stock price solved puzzle No#eqm8g;
16'37''
re
relief solved puzzle No#4n41p;
5'43''
se
settlements solved puzzle No#4n41p;
5'48''
gu
guest solved puzzle No#9wp4r;
19'10''
fi
fishing solved puzzle No#mn7xz;
17'40''
in
insurance solved puzzle No#re7zj;
12'26''
be
beauty solved puzzle No#1nz6r;
17'54''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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