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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/yqj7n

Latest score list for #yqj7n

wa
warranty a second ago
8'31''
an
anonymous 18 minutes ago
17'46''
gu
guest 35 minutes ago
4'49''
an
anonymous 32 minutes ago
16'49''
an
anonymous 25 minutes ago
14'27''
he
healthcare an hour ago
10'4''
te
teriyaki 46 minutes ago
14'38''
Cl
Classes an hour ago
19'3''
Ol
Olivia 2 hours ago
11'43''
bu
business 2 hours ago
16'42''

Latest score list for Anti-knight Hyper Rossini Sudoku

In
Investing solved puzzle No#n2ggx;
16'4''
in
intergration solved puzzle No#mn7xz;
18'41''
an
anonymous solved puzzle No#eqmpn;
14'24''
Ol
Olivia solved puzzle No#n27zk;
14'47''
ma
masters solved puzzle No#yqn49;
6'24''
El
Electricity solved puzzle No#rev2j;
13'3''
mo
motivation solved puzzle No#n2ggx;
14'7''
Pa
Paintless solved puzzle No#eqm8g;
15'6''
Wi
William solved puzzle No#n27zk;
15'25''
an
anonymous solved puzzle No#4n41p;
19'35''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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