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Kakuro(Evil) https://gridpuzzle.com/kakuro/091x1

Latest score list for #091x1

ma
masters a second ago
16'23''
an
anonymous 11 minutes ago
12'29''
gu
guest 38 minutes ago
4'7''
la
lawyer 18 minutes ago
8'7''
da
damage an hour ago
9'30''
Cl
Claim an hour ago
6'9''
Is
Isabella 48 minutes ago
9'53''
Re
Rehab an hour ago
7'58''
gu
guest 2 hours ago
4'3''
fa
family 2 hours ago
7'33''

Latest score list for Kakuro

fa
family solved puzzle No#15pdr;
9'44''
te
teriyaki solved puzzle No#y0v2p;
4'11''
gu
guest solved puzzle No#526j8;
11'32''
gu
guest solved puzzle No#y1m51;
4'57''
ov
overtons solved puzzle No#77jrj;
12'12''
gu
guest solved puzzle No#gw751;
16'48''
gu
guest solved puzzle No#87kk4;
8'49''
Tr
Treatment solved puzzle No#m9dkr;
18'27''
gu
guest solved puzzle No#y0v2p;
8'31''
so
social solved puzzle No#77jrj;
7'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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