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Kakuro(Evil) https://gridpuzzle.com/kakuro/09nzw

Latest score list for #09nzw

su
sundays dog a second ago
18'36''
ma
majority 15 minutes ago
9'29''
se
sell cash 23 minutes ago
5'6''
gu
guest 19 minutes ago
14'27''
an
anonymous 16 minutes ago
18'5''
re
restoration 45 minutes ago
8'48''
fi
fishing 47 minutes ago
12'1''
an
anonymous an hour ago
12'17''
in
insurance 34 minutes ago
10'12''
gu
guest an hour ago
13'33''

Latest score list for Kakuro

Re
Recovery solved puzzle No#4nwee;
12'37''
mo
motivation solved puzzle No#lpv6v;
14'30''
gu
guest solved puzzle No#yqve9;
19'55''
gu
guest solved puzzle No#4nwee;
17'10''
do
doctors solved puzzle No#g4ewm;
6'32''
cr
credit solved puzzle No#g4ewm;
10'0''
gu
guest solved puzzle No#l8p5x;
10'57''
fi
fishing solved puzzle No#l0n48;
17'28''
an
anonymous solved puzzle No#lqdq2;
8'34''
so
social solved puzzle No#4nwee;
6'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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