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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pw1r

Latest score list for #0pw1r

Co
Conference een seconde geleden
19'50''
an
anonymous 5 minuten geleden
19'13''
gu
guest 13 minuten geleden
7'20''
gu
guest 41 minuten geleden
6'2''
gu
guest een uur geleden
12'1''
In
Internet 39 minuten geleden
16'9''
gu
guest een uur geleden
15'58''
Bi
Bitcoin een uur geleden
14'51''
gu
guest een uur geleden
9'57''
La
Lawsuit 2 uur geleden
15'11''

Latest score list for Kakuro

gu
guest solved puzzle No#1gxpd;
10'3''
an
anonymous solved puzzle No#xpmxp;
18'40''
At
Attorney solved puzzle No#jpdq4;
11'42''
gu
guest solved puzzle No#6dj55;
4'4''
ma
magento solved puzzle No#xpmxp;
4'13''
Ch
Charlotte solved puzzle No#jnye9;
14'34''
gu
guest solved puzzle No#2k4m5;
10'51''
ov
overtons solved puzzle No#m60nz;
14'11''
gu
guest solved puzzle No#jnye9;
13'56''
Em
Emma solved puzzle No#6dj55;
7'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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