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Kakuro(Evil) https://gridpuzzle.com/kakuro/157kr

Latest score list for #157kr

ov
overtons a second ago
10'2''
an
anonymous 11 minutes ago
11'33''
fi
fishing 11 minutes ago
3'29''
Ab
Abigail 34 minutes ago
5'50''
Cl
Classes 55 minutes ago
16'6''
gu
guest an hour ago
10'3''
te
teriyaki an hour ago
3'39''
Ab
Abigail an hour ago
10'13''
ma
makeup 51 minutes ago
5'36''
Av
Ava 41 minutes ago
13'13''

Latest score list for Kakuro

my
myloancare solved puzzle No#59ndw;
5'22''
gu
guest solved puzzle No#gn7xm;
12'55''
mo
mortgage solved puzzle No#59kgd;
11'35''
Ol
Olivia solved puzzle No#en8mn;
4'28''
Fi
Fitness solved puzzle No#7kw7k;
3'54''
re
relief solved puzzle No#4g55g;
10'47''
in
injury solved puzzle No#2yezy;
8'40''
pe
petrol solved puzzle No#2yezy;
7'58''
an
anonymous solved puzzle No#2yezy;
19'6''
so
software solved puzzle No#x91r1;
10'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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