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Kakuro(Evil) https://gridpuzzle.com/kakuro/15v8r

Latest score list for #15v8r

an
anonymous a second ago
3'40''
wa
warranty 19 minutes ago
17'53''
Ab
Abigail 35 minutes ago
17'8''
Av
Ava 58 minutes ago
14'56''
Ha
Hail car 27 minutes ago
17'3''
ma
make money 23 minutes ago
5'7''
Ol
Oliver 32 minutes ago
12'5''
an
anonymous 2 hours ago
8'53''
El
Electricity an hour ago
10'21''
an
anonymous 2 hours ago
16'23''

Latest score list for Kakuro

gu
guest solved puzzle No#e5qz2;
9'57''
Ol
Olivia solved puzzle No#y1m51;
10'14''
Co
Conference solved puzzle No#0zpy1;
5'18''
se
settlements solved puzzle No#o6djl;
4'16''
Be
Benjamin solved puzzle No#y0v2p;
6'3''
pr
programs solved puzzle No#kn0p2;
19'2''
gu
guest solved puzzle No#gywx1;
19'0''
la
lawyer solved puzzle No#gywx1;
19'5''
Ma
Mason solved puzzle No#0zpy1;
4'14''
gu
guest solved puzzle No#gw751;
12'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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