8
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32
4
15
8
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38
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18
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21
37
9
12
6
1
5
1
1
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4
5
6
7
8
9
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~
123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/16ydr

Latest score list for #16ydr

cr
crackstreams há um segundo
10'55''
sp
specialist 17 minutos atrás
15'51''
Cl
Classes 30 minutos atrás
16'59''
Cl
Classes 50 minutos atrás
11'47''
Bi
Bitcoin há uma hora
14'31''
he
healthcare 45 minutos atrás
7'4''
gu
guest há uma hora
6'48''
re
refinancing há uma hora
3'37''
an
anonymous 2 horas atrás
5'11''
gu
guest há uma hora
9'0''

Latest score list for Kakuro

ph
phone solved puzzle No#endr2;
9'23''
Cl
Classes solved puzzle No#2y729;
11'24''
Ol
Olivia solved puzzle No#0940g;
9'23''
an
anonymous solved puzzle No#9npew;
3'31''
gu
guest solved puzzle No#p275v;
16'2''
gu
guest solved puzzle No#4k065;
12'28''
Wi
William solved puzzle No#d07y7;
6'51''
te
technology solved puzzle No#nm74x;
11'39''
se
semrush solved puzzle No#d07y7;
14'50''
gu
guest solved puzzle No#rr981;
7'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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