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Kakuro(Evil) https://gridpuzzle.com/kakuro/192mk

Latest score list for #192mk

Av
Ava a second ago
16'54''
gu
guest 16 minutes ago
15'32''
re
relief 37 minutes ago
10'35''
At
Attorney 58 minutes ago
7'17''
st
stock price 41 minutes ago
9'16''
in
injury 47 minutes ago
11'56''
Ja
Jacob an hour ago
13'40''
gu
guest an hour ago
9'19''
gu
guest 2 hours ago
13'13''
an
anonymous 2 hours ago
19'27''

Latest score list for Kakuro

pr
programs solved puzzle No#6n0k5;
4'18''
de
degree solved puzzle No#n2py9;
12'57''
Ha
Hail car solved puzzle No#6n0k5;
7'25''
In
Internet solved puzzle No#dnzxp;
9'39''
gu
guest solved puzzle No#xzkw8;
7'54''
an
anonymous solved puzzle No#re5zj;
17'59''
Li
Liam solved puzzle No#eqdvg;
14'16''
re
relief solved puzzle No#6n0k5;
3'37''
We
Weight loss solved puzzle No#kd4d4;
5'35''
gu
guest solved puzzle No#0x4e8;
12'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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