16
40
21
17
38
24
16
16
16
14
35
31
12
5
21
26
23
6
20
13
24
26
9
16
9
16
42
16
12
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/19v99

Latest score list for #19v99

an
anonymous a second ago
9'42''
an
anonymous 7 minutes ago
18'16''
Ol
Oliver 25 minutes ago
4'51''
El
Electricity 44 minutes ago
17'51''
mo
motivation an hour ago
18'4''
bu
business 41 minutes ago
19'4''
pe
petrol 58 minutes ago
15'59''
an
anonymous an hour ago
12'2''
fi
fishing an hour ago
16'10''
be
betmgm an hour ago
16'33''

Latest score list for Kakuro

ma
magento solved puzzle No#9w1jk;
15'1''
ph
photography solved puzzle No#8kqdk;
16'9''
gu
guest solved puzzle No#v0y6k;
14'32''
te
technology solved puzzle No#9nwjq;
18'44''
fi
fishing solved puzzle No#9qr5w;
4'43''
in
insurance solved puzzle No#xw6r1;
14'49''
an
anonymous solved puzzle No#4dxxg;
10'15''
Re
Rehab solved puzzle No#1pkk0;
9'39''
Fi
Fitness solved puzzle No#8kqdk;
15'8''
Ev
Evelyn solved puzzle No#d0nn7;
6'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024