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Kakuro(Evil) https://gridpuzzle.com/kakuro/1gn16

Latest score list for #1gn16

Ja
Jacob a second ago
12'23''
pe
petrol 14 minutes ago
13'49''
an
anonymous 27 minutes ago
5'36''
re
relief 49 minutes ago
10'54''
gu
guest 19 minutes ago
11'33''
an
anonymous an hour ago
14'31''
gu
guest 29 minutes ago
18'5''
su
sundays dog 26 minutes ago
14'53''
re
repair 29 minutes ago
13'9''
wo
workforce 35 minutes ago
7'24''

Latest score list for Kakuro

gu
guest solved puzzle No#xg0zx;
19'28''
La
Lawyer solved puzzle No#xge6x;
16'4''
cr
crackstreams solved puzzle No#v0ev9;
3'55''
In
Internet solved puzzle No#29pj5;
13'44''
fr
freelance solved puzzle No#j8w0y;
18'24''
ch
chocolate solved puzzle No#7j684;
9'54''
an
anonymous solved puzzle No#16w1k;
14'44''
La
Lawyer solved puzzle No#q88n9;
19'27''
se
settlements solved puzzle No#4w524;
14'24''
fi
fishing solved puzzle No#4w524;
18'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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