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Kakuro(Evil) https://gridpuzzle.com/kakuro/1gn16

Latest score list for #1gn16

In
Internet a second ago
4'44''
Ab
Abigail 14 minutes ago
11'5''
br
brother 16 minutes ago
19'22''
re
restoration 55 minutes ago
15'22''
an
anonymous 34 minutes ago
15'1''
se
semrush an hour ago
9'23''
Ol
Oliver an hour ago
17'56''
se
settlements an hour ago
18'45''
ov
overtons an hour ago
18'27''
gu
guest an hour ago
3'26''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#2k429;
8'33''
an
anonymous solved puzzle No#2k4y9;
11'43''
mo
motivation solved puzzle No#2k429;
3'37''
re
realtor solved puzzle No#8v8n2;
5'55''
an
anonymous solved puzzle No#gq9v4;
4'46''
wo
workforce solved puzzle No#8vg12;
11'21''
fi
fishing solved puzzle No#8vg12;
17'19''
gu
guest solved puzzle No#vv6xz;
12'4''
an
anonymous solved puzzle No#v8dey;
18'34''
an
anonymous solved puzzle No#4g8y8;
6'46''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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