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Kakuro(Evil) https://gridpuzzle.com/kakuro/1p6dk

Latest score list for #1p6dk

an
anonymous před sekundou
12'23''
ph
phone 14 minutami před
4'50''
mo
motivation 11 minutami před
5'12''
be
betting 38 minutami před
4'13''
an
anonymous 15 minutami před
15'40''
Is
Isabella před hodinou
7'11''
da
damage před hodinou
3'26''
an
anonymous před hodinou
12'47''
fi
finance před hodinou
10'37''
pr
programs 2 hodinami před
18'34''

Latest score list for Kakuro

so
social solved puzzle No#l4kwp;
15'42''
Re
Recovery solved puzzle No#ovvkk;
6'24''
gu
guest solved puzzle No#ovvkk;
15'52''
cr
credit solved puzzle No#3eqp7;
18'10''
fr
freelance solved puzzle No#l47j4;
8'34''
an
anonymous solved puzzle No#o6dv5;
7'4''
Av
Ava solved puzzle No#lmejr;
16'8''
gu
guest solved puzzle No#ov4g9;
18'56''
st
stock price solved puzzle No#odm7p;
8'19''
gu
guest solved puzzle No#lxm28;
3'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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