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Kakuro(Evil) https://gridpuzzle.com/kakuro/26ewy

Latest score list for #26ewy

ma
make money a second ago
12'17''
an
anonymous 7 minutes ago
15'3''
At
Attorney 21 minutes ago
4'11''
In
Investing 12 minutes ago
9'48''
El
Elijah 48 minutes ago
7'35''
an
anonymous 26 minutes ago
3'54''
an
anonymous 38 minutes ago
19'11''
an
anonymous 53 minutes ago
17'22''
Lo
Loans an hour ago
17'5''
fa
farmstand 2 hours ago
12'47''

Latest score list for Kakuro

su
sundays dog solved puzzle No#k9201;
19'24''
pe
petrol solved puzzle No#7nyr4;
8'39''
an
anonymous solved puzzle No#1gr70;
10'18''
an
anonymous solved puzzle No#9grmk;
9'8''
an
anonymous solved puzzle No#exd6n;
7'59''
an
anonymous solved puzzle No#exze7;
8'12''
ma
make money solved puzzle No#jpv01;
3'31''
gu
guest solved puzzle No#1gr70;
15'13''
ma
makeup solved puzzle No#jpv01;
13'22''
gu
guest solved puzzle No#jpv01;
16'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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