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Kakuro(Evil) https://gridpuzzle.com/kakuro/26zz9

Latest score list for #26zz9

mo
motivation för en sekund sedan
11'26''
de
degree 12 minuter sedan
5'23''
Ur
Urgent 31 minuter sedan
16'33''
an
anonymous 54 minuter sedan
12'53''
an
anonymous för en timme sedan
16'17''
re
recovery 18 minuter sedan
7'40''
gu
guest 22 minuter sedan
8'31''
re
realtor för en timme sedan
10'43''
ma
masters 59 minuter sedan
16'5''
Re
Recovery 31 minuter sedan
6'26''

Latest score list for Kakuro

an
anonymous solved puzzle No#ywn1p;
19'13''
In
Internet solved puzzle No#9q7er;
8'59''
fr
freelance solved puzzle No#j9529;
17'48''
la
lawyer solved puzzle No#4dp45;
6'59''
ma
masters solved puzzle No#2pevd;
17'25''
gu
guest solved puzzle No#9q7er;
11'40''
st
stock price solved puzzle No#d49mp;
7'58''
gu
guest solved puzzle No#51gk9;
18'15''
sa
sandwich solved puzzle No#2pevd;
19'0''
Re
Recovery solved puzzle No#2pevd;
11'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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