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Kakuro(Evil) https://gridpuzzle.com/kakuro/2y6mz

Latest score list for #2y6mz

gu
guest 剛剛
17'53''
Ur
Urgent 7分鐘前
6'23''
fa
family 13分鐘前
9'46''
an
anonymous 54分鐘前
15'34''
an
anonymous 40分鐘前
5'14''
an
anonymous 一小時前
17'46''
an
anonymous 一小時前
11'40''
an
anonymous 2小時前
15'25''
gu
guest 34分鐘前
11'23''
an
anonymous 2小時前
5'57''

Latest score list for Kakuro

La
Lawsuit solved puzzle No#20749;
14'37''
re
repair solved puzzle No#v868z;
16'20''
an
anonymous solved puzzle No#45m94;
10'39''
ch
chocolate solved puzzle No#v868z;
8'22''
Be
Benjamin solved puzzle No#m9rgr;
17'40''
gu
guest solved puzzle No#gwzq1;
9'35''
Re
Rehab solved puzzle No#jn101;
13'2''
se
sell cash solved puzzle No#x879x;
10'22''
gu
guest solved puzzle No#zgxdm;
19'39''
Ja
Jacob solved puzzle No#jnx81;
17'46''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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