3
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14
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41
18
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22
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22
8
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26
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15
20
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7
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8
19
15
35
14
26
12
9
15
1
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2y80d

Latest score list for #2y80d

an
anonymous a second ago
17'0''
ma
makeup 12 minutes ago
13'1''
su
sundays dog 35 minutes ago
17'37''
Em
Emma 39 minutes ago
16'36''
Ja
Jacob 14 minutes ago
7'22''
Ha
Hail car 44 minutes ago
10'41''
Ma
Mason 47 minutes ago
4'58''
an
anonymous an hour ago
17'16''
me
medical 32 minutes ago
4'28''
an
anonymous 2 hours ago
7'19''

Latest score list for Kakuro

an
anonymous solved puzzle No#9e0kx;
14'16''
an
anonymous solved puzzle No#7je1m;
19'8''
Ur
Urgent solved puzzle No#4wq14;
19'5''
an
anonymous solved puzzle No#k8xrm;
17'0''
an
anonymous solved puzzle No#xgvr8;
4'57''
Lo
Logan solved puzzle No#xgvr8;
17'9''
br
brother solved puzzle No#rmvj0;
17'0''
an
anonymous solved puzzle No#q85qe;
5'10''
do
doctors solved puzzle No#j8215;
12'59''
gu
guest solved puzzle No#we2j2;
8'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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