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Kakuro(Evil) https://gridpuzzle.com/kakuro/2ypgz

Latest score list for #2ypgz

te
technology a second ago
8'25''
La
Lawyer 11 minutes ago
11'48''
Tr
Trading 29 minutes ago
19'10''
Is
Isabella 14 minutes ago
10'56''
Li
Liam an hour ago
5'38''
gu
guest an hour ago
4'36''
an
anonymous an hour ago
12'59''
be
betmgm 2 hours ago
19'48''
ou
outsource an hour ago
16'10''
Pa
Paintless an hour ago
10'37''

Latest score list for Kakuro

gu
guest solved puzzle No#d4ed2;
18'45''
se
settlements solved puzzle No#ndk4r;
7'49''
yo
youtube solved puzzle No#1ng59;
15'27''
Ol
Olivia solved puzzle No#rp2j1;
9'10''
so
software solved puzzle No#eqyrk;
5'27''
an
anonymous solved puzzle No#er9yg;
13'25''
Re
Recovery solved puzzle No#j9621;
5'36''
an
anonymous solved puzzle No#1ng59;
4'48''
mo
mortgage solved puzzle No#er9yg;
14'51''
So
Sophia solved puzzle No#82k12;
4'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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