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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yrd9

Latest score list for #2yrd9

gu
guest a second ago
14'32''
fi
finance 14 minutes ago
7'21''
da
damage 11 minutes ago
13'9''
gu
guest 42 minutes ago
7'16''
Ch
Charlotte 14 minutes ago
8'58''
do
doctors an hour ago
14'42''
Lo
Logan 55 minutes ago
5'52''
ou
outsource 51 minutes ago
12'21''
an
anonymous 2 hours ago
15'32''
Pr
Prestashop 2 hours ago
16'44''

Latest score list for Kakuro

gu
guest solved puzzle No#mjj2q;
8'59''
Au
Automotive solved puzzle No#mj9pg;
15'39''
an
anonymous solved puzzle No#j8nd9;
14'59''
Mi
Mia solved puzzle No#rmp20;
11'0''
an
anonymous solved puzzle No#pwnwz;
11'12''
Ab
Abigail solved puzzle No#q82mv;
12'11''
Lo
Logan solved puzzle No#165e9;
10'36''
gu
guest solved puzzle No#zvd6r;
14'34''
gu
guest solved puzzle No#wez90;
19'30''
gu
guest solved puzzle No#j8nd9;
12'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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