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20
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yvg5

Latest score list for #6yvg5

da
damage há um segundo
11'40''
gu
guest 12 minutos atrás
6'41''
Pr
Prestashop 22 minutos atrás
9'55''
Sh
Shopify 43 minutos atrás
4'15''
an
anonymous 51 minutos atrás
14'18''
re
realtor 26 minutos atrás
11'31''
an
anonymous 30 minutos atrás
4'20''
Co
Conference há uma hora
17'45''
an
anonymous 2 horas atrás
10'12''
ma
majority 2 horas atrás
19'32''

Latest score list for Kakuro

In
Internet solved puzzle No#vr024;
3'47''
gu
guest solved puzzle No#4wwm8;
5'54''
gu
guest solved puzzle No#j8ny5;
8'46''
gu
guest solved puzzle No#jezee;
4'20''
an
anonymous solved puzzle No#1n806;
17'54''
Be
Benjamin solved puzzle No#9w29x;
18'33''
gu
guest solved puzzle No#pwreg;
8'32''
st
stock price solved puzzle No#6mm1q;
11'59''
Ol
Oliver solved puzzle No#k86g5;
9'41''
gu
guest solved puzzle No#4wwm8;
4'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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