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Kakuro(Evil) https://gridpuzzle.com/kakuro/3j741

Latest score list for #3j741

so
social a second ago
13'38''
an
anonymous 9 minutes ago
14'27''
pr
programs 36 minutes ago
4'59''
de
degree 35 minutes ago
10'52''
fi
finance an hour ago
19'10''
re
restoration 40 minutes ago
7'16''
an
anonymous 22 minutes ago
14'27''
gu
guest 50 minutes ago
12'31''
Pa
Paintless 2 hours ago
12'19''
We
Weight loss an hour ago
15'41''

Latest score list for Kakuro

gu
guest solved puzzle No#lmejr;
16'37''
an
anonymous solved puzzle No#o6dv5;
9'51''
li
lightroom solved puzzle No#l47j4;
5'4''
Lo
Loans solved puzzle No#l8dqk;
11'20''
fr
freelance solved puzzle No#lmejr;
3'27''
Be
Benjamin solved puzzle No#od45p;
11'2''
br
brother solved puzzle No#l8dqk;
8'53''
so
software solved puzzle No#lxm28;
11'2''
ou
outsource solved puzzle No#lmgpw;
19'8''
mo
motivation solved puzzle No#ovvkk;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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