13
32
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13
9
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30
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5
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26
1
7
24
1
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6
7
8
9
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~
123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/4dmjp

Latest score list for #4dmjp

pr
programs секунду назад
15'8''
an
anonymous 8 минут назад
7'52''
an
anonymous 21 минут назад
15'43''
gu
guest 25 минут назад
13'45''
bu
business 48 минут назад
12'22''
gu
guest час назад
8'6''
Be
Benjamin 59 минут назад
9'18''
gu
guest час назад
9'57''
my
myloancare 32 минут назад
12'35''
Wi
William 31 минут назад
18'12''

Latest score list for Kakuro

gu
guest solved puzzle No#y1m51;
4'8''
an
anonymous solved puzzle No#y1m51;
7'45''
te
teriyaki solved puzzle No#87wx2;
7'20''
Ma
Mason solved puzzle No#o6djl;
11'46''
ma
make money solved puzzle No#kn0p2;
16'34''
se
semrush solved puzzle No#y0v2p;
9'15''
re
repair solved puzzle No#0zpy1;
9'39''
gu
guest solved puzzle No#526j8;
18'50''
an
anonymous solved puzzle No#o6djl;
13'5''
gu
guest solved puzzle No#8zj92;
16'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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