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Kakuro(Evil) https://gridpuzzle.com/kakuro/4dn0p

Latest score list for #4dn0p

ph
phone a second ago
8'58''
gu
guest 6 minutes ago
14'40''
an
anonymous 33 minutes ago
18'11''
an
anonymous 53 minutes ago
12'54''
an
anonymous 42 minutes ago
8'33''
an
anonymous 36 minutes ago
4'29''
su
sundays dog an hour ago
14'40''
gu
guest 2 hours ago
19'49''
Av
Ava an hour ago
13'46''
gu
guest an hour ago
5'3''

Latest score list for Kakuro

Mi
Mia solved puzzle No#q4z89;
15'27''
La
Lawsuit solved puzzle No#6yw25;
4'25''
gu
guest solved puzzle No#6ymmn;
17'37''
in
insurance solved puzzle No#vn8v9;
6'23''
an
anonymous solved puzzle No#kwdv2;
18'23''
sa
sandwich solved puzzle No#vnw6d;
4'54''
Ja
James solved puzzle No#wyy9k;
18'57''
Co
Conference solved puzzle No#4k595;
4'40''
Ol
Olivia solved puzzle No#kwdv2;
3'25''
Av
Ava solved puzzle No#q427e;
14'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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