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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4gw2p

Latest score list for #4gw2p

Pr
Prestashop a second ago
10'1''
Ab
Abigail 18 minutes ago
11'35''
an
anonymous 26 minutes ago
17'51''
cr
credit 32 minutes ago
5'55''
El
Electricity 24 minutes ago
16'52''
an
anonymous 52 minutes ago
4'57''
Em
Emma an hour ago
10'25''
Do
Donate an hour ago
3'43''
an
anonymous 29 minutes ago
11'16''
Bi
Bitcoin an hour ago
4'24''

Latest score list for Kakuro

re
relief solved puzzle No#lgy02;
16'50''
Li
Liam solved puzzle No#lz0rr;
4'51''
fr
freelance solved puzzle No#3j4dy;
9'58''
an
anonymous solved puzzle No#lgy02;
14'47''
gu
guest solved puzzle No#okq6m;
8'6''
Ch
Charlotte solved puzzle No#lgnd2;
3'30''
be
betmgm solved puzzle No#lq16g;
16'11''
in
intergration solved puzzle No#lg1w1;
9'32''
gu
guest solved puzzle No#okq6m;
17'37''
ma
majority solved puzzle No#l20rd;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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