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Kakuro(Evil) https://gridpuzzle.com/kakuro/4j22g

Latest score list for #4j22g

fi
fishing för en sekund sedan
14'36''
gu
guest 15 minuter sedan
6'15''
se
settlements 8 minuter sedan
12'15''
Ab
Abigail 22 minuter sedan
4'20''
At
Attorney 15 minuter sedan
15'26''
an
anonymous 24 minuter sedan
11'39''
gu
guest för en timme sedan
18'36''
an
anonymous för en timme sedan
4'5''
Wi
William 2 timmar sedan
3'23''
an
anonymous 2 timmar sedan
3'28''

Latest score list for Kakuro

wo
workforce solved puzzle No#r8j4y;
5'29''
da
damage solved puzzle No#r8j4y;
17'21''
an
anonymous solved puzzle No#ppw8g;
15'1''
gu
guest solved puzzle No#96qyw;
12'36''
an
anonymous solved puzzle No#jnwmy;
16'1''
re
relief solved puzzle No#y194p;
7'45''
ma
masters solved puzzle No#w88yq;
14'39''
la
lawyer solved puzzle No#zqdjy;
13'24''
ch
chocolate solved puzzle No#zqdjy;
4'29''
pr
premium solved puzzle No#r8j4y;
11'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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