3
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44
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9
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9
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29
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28
15
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36
12
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3
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6
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26
10
17
10
3
1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kq6p

Latest score list for #4kq6p

pr
programs a second ago
8'44''
Re
Rehab 19 minutes ago
11'16''
se
sell cash 16 minutes ago
13'18''
gu
guest 45 minutes ago
13'33''
sp
specialist 30 minutes ago
14'12''
an
anonymous an hour ago
11'31''
gu
guest an hour ago
11'42''
Bi
Bitcoin 33 minutes ago
16'24''
pr
premium 2 hours ago
16'11''
Au
Automotive 2 hours ago
5'38''

Latest score list for Kakuro

El
Elijah solved puzzle No#j9nd9;
14'30''
cr
credit solved puzzle No#xwzw8;
12'6''
so
social solved puzzle No#j9nd9;
11'41''
At
Attorney solved puzzle No#wwedk;
7'19''
gu
guest solved puzzle No#wwedk;
14'32''
ma
majority solved puzzle No#75j6m;
19'33''
gu
guest solved puzzle No#j9nd9;
4'57''
an
anonymous solved puzzle No#xwzw8;
19'30''
Ma
Mason solved puzzle No#ywq0n;
13'23''
an
anonymous solved puzzle No#ywq0n;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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