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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kq6p

Latest score list for #4kq6p

ch
chocolate 剛剛
13'28''
pe
petrol 19分鐘前
4'17''
sp
specialist 11分鐘前
14'8''
gu
guest 48分鐘前
7'48''
ma
makeup 40分鐘前
14'14''
Li
Liam 22分鐘前
12'41''
so
software 一小時前
16'44''
gu
guest 45分鐘前
16'37''
pr
premium 2小時前
5'6''
an
anonymous 一小時前
12'42''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#v02j4;
13'53''
be
betting solved puzzle No#qmx5e;
9'59''
sa
sandwich solved puzzle No#dpm50;
16'13''
fi
finance solved puzzle No#9e4yq;
8'33''
Ja
Jacob solved puzzle No#k8182;
18'48''
ph
photography solved puzzle No#1662k;
13'19''
Tr
Trading solved puzzle No#9e57x;
8'20''
El
Elijah solved puzzle No#mjj4r;
5'28''
In
Internet solved puzzle No#yvewk;
5'3''
an
anonymous solved puzzle No#k8182;
11'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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